Activity 5
Explore
Creating your own path stories involves either the characters or the readers making decisions throughout the story that will affect the story's outcome.
Skills Building
Choose your own adventure stories.
Follow these steps to write your own gamebook.
1. Core Idea
Think of what you want to write. For example:
2. Path (Story) Development
You need to arrange your story on your path. Use the following guide in your development.
3. Notes! Notes! Notes!
Write down your ideas using the following headings:
4. Plot the Flow Chart
Use a flow chart to plot your adventure to avoid confusion. It will help you to plan and organise your adventure and know the whole journey of your story.
In a flow chart, you can write in lumps and monitor the development of your adventure. Use a whiteboard or a piece of paper to map out your story. It will help to link your story line or story board. This is the essence of writing a gamebook.
For example:
Once you have completed your plan, check if you need to add or delete parts of your story.
5. Write the story
If the flow-chart is a storyboard, then writing is like putting your ideas onto paper. At this point, you should know what are the paths to your story. The final step is to write your story and check that you have a beginning, middle and end.
You have a few drafts before you get to the final version of your story. Remember to add some creativity and do not forget to check and edit your work for spelling, punctuation and grammar.
Good luck and lets get started with your story.
Follow these steps to write your own gamebook.
1. Core Idea
Think of what you want to write. For example:
- Setting
- Character
- Game development
2. Path (Story) Development
You need to arrange your story on your path. Use the following guide in your development.
- Where do you want to begin? Introduction of characters?
- Who are the main characters?
- Why does the reader care? What are the challenges the characters face?
- What are important choices the characters face?
- How would the reader react to the events that the character would go through?
- What kind of setting will provide the best backdrop for the story?
- What are the different options that the reader can choose for the characters?
- What will be the ending be?
- Keep it simple so that your path story does not get confusing. In a game story, you might even have a 'Big Bad' or 'Boss Battle'
3. Notes! Notes! Notes!
Write down your ideas using the following headings:
- The Setting
- The Hero or Heroes
- The Villain(s)
- Supporting Characters
4. Plot the Flow Chart
Use a flow chart to plot your adventure to avoid confusion. It will help you to plan and organise your adventure and know the whole journey of your story.
In a flow chart, you can write in lumps and monitor the development of your adventure. Use a whiteboard or a piece of paper to map out your story. It will help to link your story line or story board. This is the essence of writing a gamebook.
For example:
- "Investigate cell #2," and the potential results of those pieces
- "In the event that locate the jade statuette, go to remunerate grouping
- If lose the statuette, go to the docks scene for battle with reprobate."
Once you have completed your plan, check if you need to add or delete parts of your story.
5. Write the story
If the flow-chart is a storyboard, then writing is like putting your ideas onto paper. At this point, you should know what are the paths to your story. The final step is to write your story and check that you have a beginning, middle and end.
You have a few drafts before you get to the final version of your story. Remember to add some creativity and do not forget to check and edit your work for spelling, punctuation and grammar.
Good luck and lets get started with your story.
One more thing, before you go.....